 

seta sensitivity    7.5      //7.77   
seta cl_mouseAccel  0    //0   


seta m_filter 0
seta in_mouse "2"
seta in_mouseMode "win32(Raw)"




//   WWEEAAPPOONNSS 
seta cg_drawgun 0 
 
bind MWHEELDOWN "weapon 1;cg_zoomfov 70  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -2 ;cg_gunY 5    ;cg_gunX 10 "    
bind c "weapon 6       ; cg_zoomfov 80  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 2 ;cg_gunZ -5 ;cg_gunY 3    ;cg_gunX -10 "     
bind e "weapon 8        ; cg_zoomfov 80  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -8 ;cg_gunY 4    ;cg_gunX 10 "    
bind f "weapon 7        ; cg_zoomfov 50  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -2 ;cg_gunY 5.5  ;cg_gunX 10 "    
bind q "weapon 4        ; cg_zoomfov 80  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -5 ;cg_gunY 5    ;cg_gunX 10 "     
bind r "weapon 5        ; cg_zoomfov 70  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -5 ;cg_gunY 5.1  ;cg_gunX 10 "     
bind x "weapon 1        ; cg_zoomfov 80  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -2 ;cg_gunY 0    ;cg_gunX 10 "   
bind z "weapon 9        ; cg_zoomfov 70  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -5 ;cg_gunY 5.5  ;cg_gunX 10 "    
bind MOUSE4 "weapon 3   ; cg_zoomfov 80  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -5 ;cg_gunY 2.75 ;cg_gunX 10 "    
bind MWHEELUP "weapon 2 ; cg_zoomfov 70  ; cg_drawcrosshair 6 ; cg_crosshairsize 45 ; cg_drawgun 0 ;cg_gunZ -5 ;cg_gunY 3.4  ;cg_gunX 10 "     
bind MOUSE5 "weapnext"

//   MMOODDEELL  KKEEEELL 
  
bind f5 "vstr keel1"
seta keel1  " cg_enemyUpperColor 0x00ff00ff ; cg_enemyLowerColor 0x00ff00ff  ;   cg_enemyHeadColor 0xff6666FF ; bind f5 vstr keel2 "  // green
seta keel2  " cg_enemyUpperColor 0x00ff00ff ; cg_enemyLowerColor 0xffff00ff  ;   cg_enemyHeadColor 0xff6666FF ; bind f5 vstr keel1 "  // gelb



 //   CCRROOSSHHAAIIRR

seta cg_drawcrosshair 6  //  2+  6.
seta cg_crosshairsize 55   //45
seta cg_crosshaircolor 2  //7wei  //3 grn 2 gelb
seta cg_drawCrosshairNames "1"
seta cg_crosshairY "0"                ///----
seta cg_crosshairX "0"
seta cg_crosshairBrightness "1.0"
seta cg_crosshairHealth "0"
seta cg_crosshairHitStyle  7     //0-8  8=hitcolor
seta cg_crosshairHitColor  1     //1-7
seta cg_crosshairHitTime   400   //d200

//   VVOOLLUUMMEE
seta s_musicvolume "0"
seta s_volume "0"
bind f8  vstr vol1
seta vol1  "s_volume 0.1 ; bind f8 vstr vol0 "
seta vol0  "s_volume 0   ; bind f8 vstr vol1 "

//  HHIITTSSOOUUNNDDSS

seta cg_HitBeep           2  // 3     //0-3



seta r_gamma 0.91  //0.96
seta r_intensity "1.1"
seta r_mapoverbrightbits "2"  //2
seta r_overBrightBits "1"
seta r_contrast "1"
seta r_fullbright "0" 

 

bind f6  vid_restart
 

